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论文摘要

使用Light Field Rendering实现森林的实时渲染及光照算法

Real-time Rendering of Forests Using Light Field Rendering and Lighting Algorithm

作者:方震(四川大学计算机学院视觉合成图形图像技术国防重点实验室);杨红雨(四川大学计算机学院视觉合成图形图像技术国防重点实验室);林毅(四川大学计算机学院视觉合成图形图像技术国防重点实验室)

Author:FANG Zhen(National Key Laboratory of Fundamental Science on Synthetic Vision, College of Computer Science, Sichuan University);YANG Hong-Yu(National Key Laboratory of Fundamental Science on Synthetic Vision, College of Computer Science, Sichuan University);LIN Yi(National Key Laboratory of Fundamental Science on Synthetic Vision, College of Computer Science, Sichuan University)

收稿日期:2015-12-29          年卷(期)页码:2016,53(6):1241-1246

期刊名称:四川大学学报: 自然科学版

Journal Name:Journal of Sichuan University (Natural Science Edition)

关键字:森林渲染及光照;基于图像的渲染方法;光流场;迭代投射算法

Key words:forest rendering and lighting; Image-based rendering; Light Field Rendering; iterative-casting al- gorithm

基金项目:国家高技术研究发展规划“863”项目 2015AA016404-3 基于物理模型的复杂场景动态演化技术(子课题 飞行模拟与大气现象的动态演变技术 2015AA016404-3);中央高校基本科研业务费资助 2015SCU1102 通用航空新概念综合导航技术及设备研究.,国家高技术研究发展计划

中文摘要

森林的实时渲染及光照是视景系统中的一个难题。基于图像的渲染方法(IBR)由于渲染速度与模型复杂度无关,被广泛应用于场景重建。基于光流场(Light Field Rendering)的IBR技术,提出一种迭代投射算法来进行外形重建,实现了具有实时光影特征的森林效果。实验表明该算法结合了传统迭代、投射算法各自的优点,在质量和效率方面取得了平衡。

英文摘要

Real-time rendering and lighting of forests is a difficult problem in visual system. Due to uncorrelated of scene complexity, the Image-based rendering techniques have been widely used for the scene reconstruction. An iterative-casting algorithm based on Light Field Rendering (IBR) is put forward to solve the reconstruction pro- blem, and then realizes a real-time forests rendering with lighting effects. The experimental results show that this algorithm has combined the advantages of iterative and casting algorithms, gets a balance between efficiency and quality.

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