期刊导航

论文摘要

多通道投影显示系统同步算法研究

Research of Synchronization Algorithms in the Multi-channel Tiled Display System

作者:肖朝(四川大学 视觉合成图形图像技术国家重点学科实验);杨红雨(四川大学 视觉合成图形图像技术国家重点学科实验)

Author:Xiao Chao(State Key Lab. of Fundamental Sci. on Synthetic Vision,Sichuan Univ.);Yang Hongyu(State Key Lab. of Fundamental Sci. on Synthetic Vision,Sichuan Univ.)

收稿日期:2011-11-12          年卷(期)页码:2012,44(4):96-102

期刊名称:工程科学与技术

Journal Name:Advanced Engineering Sciences

关键字:多通道投影;同步渲染;反馈确认;推算定位;纹理切割

Key words:multi-projector tiled display;rendering synchronization;feedback verification;dead reckoning;texture image cutting

基金项目:国家“973”计划资助项目(2009CB320803);国家自然科学基金资助项目(60736046;60903118;60832011)

中文摘要

为了解决由于渲染节点负载不均衡导致的图像不同步问题,提出了2种同步算法,即基于反馈确认和推算定位的同步方法以及基于纹理图像切割的同步算法。前者综合利用反馈确认、最大相关等待时间和推算定位等策略来实现多通道图像渲染的同步;后者首先读取一幅大的纹理图像,然后把其按照纹理坐标切割后分配给各个视景客户端使用。以3通道多投影显示系统为例给出了这2种算法的理论推导和基于Visual C++与OpenGL的程序实现。对比实验结果表明:这2种同步算法在提高视景画面的实时性和一致性方面达到了比较好的同步效果。

英文摘要

In order to solve the problem of frame images’ non-synchronization due to the imbalance overload of different rendering nodes, two synchronization algorithms were proposed which were the feedback verification and dead reckoning algorithm (FVDR) and texture image cutting algorithm (TICA). Feedback verification, maximum related waiting time and dead reckoning mechanisms were used to achieve synchronization for the FVDR algorithm. And the TICA algorithm firstly got a large texture image, and then cut the image and assigned to every visual client. The derivation of the two algorithms and their program implementations based on Visual C++ and OpenGL were given in a three-channel tiled display system. Contrast experimental results showed that both of the two proposed algorithms could achieve better synchronal effect on improving visual images’ timeliness and consistency.

关闭

Copyright © 2020四川大学期刊社 版权所有.

地址:成都市一环路南一段24号

邮编:610065